22 June 2026
IMHO. "Odayaka kizoku" ~ a gentleman's...
19 May 2026
IMHO. Last Exile attempt #3, and Last Exile Fam attempt #1
IMHO. 'Frieren'
What happens after the journey ends?
Nothing.
That's why all adventure stories are about journeys, not about ever after. Even if some ever after is described, it's usually only to accentuate the main plot.
So basically you need to create another journey so that the viewers have... something to view.
And here we have the result - trying to sit on two stools and falling somewhere in the middle. Neither of these two timelines is developed enough to create a fully immersive story.
The flashbacks to the past journey are so short and out of context that they create little to no atmosphere. Well, if one side of the story is short, the other must be long, right? Nope. The current journey is an RPG-turned-anime involving your usual fighting monsters and/or rivals, with some slice-of-life in-between, but all of this is depicted so poorly I could memorize neither the characters nor the places, despite obvious attempts to create personal or regional differences. Most of the towns and villages leave no impression, and aloof fighters whose only reaction to events is
don't really add any charm to the story. I didn't recognize a single voice actor apart from Taniyama, nor could I, because they're all new and flat to me.
The idea of aristocratic villains sipping red wine, or senior mages sipping tea, was probably impressive some decades ago. Special thanks to those who created monsters who can speak and have the concept for victory through deception, but can't understand the word "family". And wear cravat. As if.
As for jokes about
and typically Japanese elements in a fantasy world I'm amazed how lazy the authors were if they couldn't think of anything else to bring fun into this otherwise gloomy story.15 March 2026
IMHO. "The Genius Prince's Guide to Raising a Nation Out of Debt" or "Tensai ouji"
29 August 2023
'Star Driver' ~ Galactic Pretty Boy
We've already established that the Earth is best saved by Japanese schoolchildren, even if, or rather, especially if they need to pilot gigantic robots brought to Earth by another civilisation and equipped with weapons of mass destruction.
It's also clear that galactic problems are nothing in comparison with the problems people experience in their youth, such as love, friendship, school club activities, applying sunscreen on gilrs' backs...
Actually, the more girls - the better. Let's have more of them introduced in the middle of the story even if nobody saw it coming.
If singing voice actors are engaged, much attention is paid to theme songs, with the characters singing everywhere possible, including not only karaoke, but also beaches, school corridors, bus tops, and who cares where else. My personal suggenstion would be, however, not to make 3 out of 4 important songs just happy cute pop hits, so that you don't have to use the remaining one as your only option to add drama when necessary. My personal wish - start searching for decent opening and ending songs, or the art of anime music will be lost.
The final battle will easily fit one episode, with the decisive fight taking no more than 3 to 5 minutes, depending on the remaining budget. Why not turn on theme songs here again.
And at least one furry animal to accompany the story, remember.
There is something new established by 'Star Driver', though. Seems like you can be a Galactic Pretty Boy even if you're a girl. We live in the modern age, no discrimination, okay?
At least they didn't forget about the humour, that I do admit.
19 October 2022
associations. cosmos...
After all, synesthesia may be not that strange and rare. I mean, space-themed things are so frequently accompanied by something like this
or this
or...
01 July 2022
'Saiunkoku monogatari' ~ The story of the Kingdom of colourful clouds
16 January 2022
IMHO. 'The woman named Fujiko Mine' ~ a woman named Fujiko Mine
08 November 2021
IMHO. 'Space Dandy' ~ see you space dandy
If I said that 'Space Dandy' is something from outer space, would it sound like a very cheap pun?
If I didn't, would I ever do it justice?
If the villain's ship did not look the way it does, would 'Space Dandy' be better?
Or would it be better if there weren't those episodes dealing with life and death, 2- and 4-dimensional universes, space and time, love and dreams, other planets and other possibilities?
If you were offered to become a god with no body, live forever and observe the universe, would you agree?
If you met Shinichiro Watanabe in person, would you tell him he needs to stop making these anime series with open endings?
06 August 2021
IMHO. 'Kiznaiver' ~ Mazda for Matsuda...
The mission of saving the world is limited to middle or high school
students in Japan. After all, it's only during this short period of life
that teenagers are allowed to have their 'inner darkness', fall in and
out of love for the first time, and behave in a way they want. After
that, they're supposed to choose their future profession, enter a
university, find a job and become a 'shakaijin' - a 'full-fledged member
of society'.
Since it's a given, I wouldn't dream of blaming Japanese anime directors
for creating one more anime about schoolchildren. I wouldn't complain
that exploring the topic of pain, sharing one's emotions and
interdependence could as well involve young people or grown-ups, not
students.
However, I have to complain about the way it's done.
A bunch of students are kidnapped, used in a medical experiment without
their consent, and ordered what to do by a kuudere gothic loli. They
just go along with it, of course, demanding little explanation, because,
well, how else do you make a story. The bunch consists of such generic
characters and every new development is so predictable that I'm not sure
if there isn't a manual called 'how to create a dramatic story about
youth' circulating between anime studios in Japan. The characters
conveniently wait for a new event to get angry or dissatisfied, and
change their mind about things very quickly, because you know, they only
have 12 episodes to show it. It's no less surprising how conveniently
new aspects of this 'kizuna' interdependence are revealed, one at a
time: pain - when it's necessary to explain the concept, frustration -
when it's necessary to introduce more drama, mind reading - only when
the characters started to get close, to make them realise it's not
possible for them to become close. The pain from Hisomu, the secret 7th
member, was only relayed to the rest when it was time to find him. No
earlier than that. Sad things only happen under the rain and the umbrella is bound to be red. Ts-ts-ts.
Yeah, this is one wonderful 'sharing of pain' concept. All the connected
guys felt it when Niko was lightly punching Katsuhira in the head.
Still, they commented 'it does not hurt!' when Chidori and Katsuhira fell
down from a height of several meters, without any time to brace
themselves, on a jumping sheet. Which is of course an absolutely safe
and pleasant thing to do.
If this were the only case when the concept of pain was misinterpreted
by the creators, I'd understand, but it's impressive how much they
managed to ignore the vast range of consequences of taking pain as the
subject of research.
Is a good song used for the opening a guarantee that the anime will be
good? Seems like not. At least not when the ending theme is less than
impressive.
Actually, you know... I'm sorry BOOM BOOM SATELLITES' last song, and a
rather listenable soundtrack, too, were wasted on this mediocrity.
Even the attempt to introduce some madness was wasted.
27 July 2021
IMHO. Eureka 7 ~ how one realises their age
If only I were 10 years younger... I'd probably say 'Eureka' is the best anime in the world. This colourful futuristic world with different laws of physics, global catastrophe caused by an evil genius approaching, rainbow-like explosion that marks the renewal of the world, important moments emphasised with emotional music, but the best part being the charismatic characters of course... But in fact, nothing new and nothing I've never seen somewhere else.
Flow's usual 'heeeey here we go!!!' kind of opening song, optimistic rap or rock'n'roll, girls and boys whining to a guitar for opening and ending themes... Soundtrack that combines electronic and symphonic pieces... One impressive insert theme turns out to be a famous song I already know, and the other - the only listenable piece in the discography of a since disbanded group.
Young boys who find love and become brave to save the world by sheer willpower. Mysterious girls who will only smile to them. Adults who entrust these hero-boys with the fate of the world and are ready to sacrifice themselves to protect the young generation...
These things could only impress me 10 years ago when I knew much less of what anime can be like.
I mean, when you watch mecha, you don't ask why streets in all cities and even natural caves are wide enough for the giant robots to pass. You also never ask why there's a Japanese-style common bath in an aerial battleship. But you probably retain the right to ask why every new development looks like a convenient way out rather than a natural conclusion. And even all these wonderful colourful things can't hide just how much the creators were swaying between different versions of the ending, thrusting in one major event after another just because they'd changed their mind. In the end, they didn't even have enough screen time to show the future lives of the characters who were in fact the main attraction of the show. I'm sure many fans wanted to see what became of their favourite characters, not just the main couple, but what a disappointment for them.
If I were 10 years younger, I'd probably overlook all these things and give 'Eureka' 10 out of 10 in my exaltation, but 'Eureka' will have to be content with my less rapturous rating of 7. And the biggest part of it is because of these characters, and of course, their brilliant voice actors.
16 July 2021
IMHO. 'Michiko to Hatchin' ~ as if you read a good book
'There's not enough jazz anime in this world', said Shinichiro Watanabe one day and decided to make 'Michiko to Hatchin'. 'There's not enough stories about people struggling to survive in a harsh environment', added Shukou Murase. And yes, they invited Sayo Yamamoto, but I guess I know who's the boss here. I don't think you'd ever mistake an anime created by Watanabe with anything else:
or forget about Murase - look at a bookshelf from a library in 'Michiko and Hatchin':Well, this unlikely-characters-travelling-together trope, this pursuing-a-goal-and-finding-that-the-journey-was-more-important idea, this jazz and r'n'b soundtrack are nothing new. Even inviting cinema actors instead of professional voice actors is a trick we've seen already. But when all of that is so brilliantly done, and, moreover, done in such a way that I can clearly see just how well the creators understand what they're trying to depict... I can't but admit: my hat's off.
To be honest, 'Michiko to Hatchin' is not the case when you sympathise very much with the characters or make favourites. But it's surely the case when you understand them. And it's absolutely the case when you can say, after you finish, that you gained something by watching, just like reading a good book.
22 June 2021
IMHO. 'Black cat' ~ for all my hopes...
Take all Gonzo of 00s. Calculate the arithmetical mean. And then divide it by two.
Because 'Black cat' is twice as bad as I could expect.
A very mysterious MC works for a mysterious organisation that protects world peace by fighting other mysterious organisations. Then he meets a mysterious girl who changes his view of the world, a mysterious carefree man, another mysterious girl with superpowers, and of course, he has a mysterious colleague who eventually sets to found another mysterious organisation. Which is revealed to be a part of another mysterious plot. And by the way, other mysterious characters constantly flock to the scene.
This could be rather nice if the production didn't seem to be divided between different managers. One managed the mysterious part, but didn't have enough resources. Another managed the funny part and failed splendidly, because the MC starting to joke around and behave like a fool after losing an important person in a battle - no, it's not funny.
There was a good designer, though, who introduced a revolutionary idea of interchanging pictures of the fierce battle and its static outcome, jumping between the current moment and several minutes ahead. But this was the only idea he managed to introduce, it seems, as it was used several times in the show, and spoiler: it does not look very new and entertaining when it's used for the 3rd time.
Why were these famous voice actors working so hard, I wonder?
I mean, it's the kind of anime series that makes me feel that secondhand embarrassment. If anyone new to anime saw this show and started thinking anime is all trash, I wouldn't even blame him.
24 May 2021
IMHO. 'Samurai Flamenco' ~ samumenco
It's just that simple. If you're making fun of a certain genre, you have to make it... fun. If you're trying to introduce a dramatic element, there should be some drama in the story, in characters. If you use every possible cliche to show how lame it looks, make it really absurd. If you're showing how fanservice leads to unnatural developments, make it superfluous.
Japanese word of the day: 中途半端
'chuutohanpa' - half-hearted.
Don't you hesitate when you make a parody.
Otherwise the result will look just like Gotou's eyes in this scene.
17 May 2021
IMHO. 'Sakamichi no Apollon' ~ moanin'
08 May 2021
IMHO. 'Baccano' ~ Certainly guns, but not roses
I'm pretty sure that many people give violent shows high ratings because of a subconscious feeling that violent = mature. I'm also pretty sure that many anime producers think that the greater the contrast between different aspects of anime, the greater the effect. They create bouncy jazz soundtracks, invite famous seiyuus, and even draw the smallest details of the ceiling in the first class dining-car, and all that just for the sake of contrast between that and the heavy, unpleasant story.
20 April 2021
IMHO. 'Honzuki no Gekokujou: Shisho ni Naru Tame ni wa Shudan o Erande Iraremasen' ~ The quick brown fox jumps over the lazy dog
Fantasy stories are stories that contain a fantastic assumption - some fable that has to be accepted as-is, while every other element in the story maybe far from fantasy. 'Dracula' assumes there are vampires. 'Star trek' assumes there are spaceships with warp function. What does 'Honzuki' assume? That a college graduate from Japan founds herself in another world confined in a body of a 5-year-old girl? Nope. The fantastic assumption of 'Honzuki' is that right after she gets up from bed, she begins her attempts to produce books. No acclimatization, no after-death shock, no troubles with establishing relations with people around her. The only problem of the new world is the absence of books.
'Another world', an 'isekai', should be either extremely fascinating, impressing enough to make the viewers forget all their possible questions, or stop pretending to be serious. It's all very nice that Main makes commercial deals, but while everyone around calls her a weirdo who behaves as if she's much older, in fact the problem lies not in her, but in almost all children around her, and nobody seems to notice it. I'm sure children were helping parents from a very young age in Medieval Europe, but I'm also sure they were children, and that they didn't make any philosophic conclusions like chibi characters in 'Honzuki'. At the same time, Main behaves like a real child with no trace of her former 20-something-year-old self, despite the fact she remembers how to produce things.
So I've been watching anime for something close to 20 years. And my parents have had enough chances to have a look at what I watch. And 'Honzuki', I must tell you, is one of the few anime series that my mother asked 'Is this an anime for children?' about. She also praised voice acting. And what this means is simply this: that the voice actors speak in a manner easy to comprehend, so that even my mother, a foreigner with no knowledge of Japanese, can hear where one word ends and another starts, can guess the moods of characters based on their intonation, and can understand that the speech is clear. In other words... this IS an anime for children. I mean, it's not supposed to be, but it surely looks like one.
Only after my mother said this I realised what bothers me so much in 'Honzuki'. Despite getting a rating of PG-13 for some serious topics and some violence such as killing a pig, 'Honzuki' is a children's fairy-tale-cum-textbook. It's no wonder Shou Hayami with his low voice narrates the beginning of every chapter like a local Drosselmeyer. Every character explains their actions and Main herself comments on everything she does. Older characters constantly remind her what she needs to do being a daughter / a merchant / a noble. Sit down and write down, children, this is the role model for you.
Sometimes there comes in a person into the anime studio who exclaims 'But this is a drama!'. Then the staff rush to make it dramatic. They add touching moments of Main suddenly remembering that she hails from another world... Twice in 3 years, huh?
Soon season 3 will come out and it looks like it may be far from the last. But I'm sure the ending of this story is like this: they lived happily ever after. What a pity I don't give a damn about it. I only give it the 3 out of 10 it deserves for the few funny moments there were.
Now that I think of it... I didn't even make a single screenshot of this series. I guess, this is as much as there was to capture.
IMHO. 'Otome Game no Hametsu Flag Shika Nai Akuyaku Reijou ni Tensei Shite Shimatta' ~ I didn't even bother to type this myself
Why did this Japanese term, 'isekai', become so popular among overseas anime fans? I mean they could keep calling the genre simply 'another world'. The genre itself is nothing new, but you wouldn't see many heated discussions mentioning 'isekai' anime series in 90s or 00s. There should be some difference between an anime about 'another world' and an 'isekai'. And unfortunately, the difference is that the new 'worlds' are just plain generic.
However, the most ridiculous thing happens when such an 'isekai' pretends to be serious while having no substance to support the claim.
Now, 'Otome Game no Hametsu Flag Shika Nai Akuyaku Reijou ni Tensei Shite Shimatta' has all the qualities necessary for us to call it a generic isekai-plus-reverse-harem. Some dozen words in its title. Your usual positive tree-climbing girl who is kind to everyone for the MC. She gathers a harem of admirers around her. All negative events are cleared by her good will. All of this happens in a pseudo-European pseudo-Renaissance/Victorian setting with rose gardens, long skirts and jewellery, white horses topped by princes, like wedding-cakes, and some magic.
So I was positively determined to give this series its well-earned 3 out of 10, pressed 'play', and for some reason... couldn't hate it.
The advantage of 'Hamefura', the unavoidable contraction of the monstrous title, is the fact that it's a parody on itself.
Yes, the heroine has some of the typical qualities of a harem queen, but in everything else - she's not. Not a 'I'm-clumsy-but-I-know-you-love-me-for-this'. And not a trembling leaf at a sight of another bishounen dead ahead. Not a girl who must prove she can while she can't. Not a girl who can't and doesn't.
Yes there's a harem, but it's not entirely a reverse harem, but, surprisingly, a mixed one? Yes, it's a different world, but the heroine gets a good chance to say goodbye to the real one, that scene making me almost cry. Yes, there are bishounens representing the common types of otome-games characters, but... they don't act the parts. In fact, their would-be selves are constantly made fun of, because none of them becomes the generic character he or she was supposed to be. Maria, the original heroine, who was not supposed to have any personality, because visual novels mostly feature faceless characters easy for the player to associate with, Sophia and Mary, some secondary friend-characters, all acquire a real story and a past. The bishounens only turn on their otome-game-capturable-character-mode when Katarina or other characters imagine what could be, but they never speak in the same manner in 'real' life.And the backgrounds are not digital models but beautiful, almost like traditional Japanese paintings you wouldn't expect to see in a isekai reverse harem.
But the biggest achievement of 'Hamefura' is that they actually did draw a piano performer's hands the way they move in real life.Yes, it's nothing of a masterpiece, it's just a funny story with bright colours, which in 2021 is almost an achievement.
30 March 2021
IMHO. 'Ergo proxy' ~ We know too little. And therefore must think.
This long forgotten feeling of 'I don't know what's going on because I don't know where this is going on and I don't know what had been going on before this started to go on'. I had to stop myself from reading spoilers, but I ended up reading them just to realise that knowing them doesn't make it any easier.
23 March 2021
IMHO. 'Burn the witch' ~ because she's uncapable
Oh my god, someone teach these people that an anime of this scale shouldn't be cut, shouldn't be reduced to one hour. Teach these people to plan it thoroughly. And please, teach these seiyuus to be proper seiyuus and not contestants in the dullest speech contest in Japan! Yes, you, Asami Tano, and you, Yuina Yamada, and Chikahiro Kobayashi, and Shinba Tsuchiya, and even you, Saori Hayami, who obviously started exploiting her image of a soft-spoken shy girl and stopped putting any efforts in her work. The only honey for my ears was the old-school Mugihito.
Because 'Burn the witch' as it is now, is just a perfect example of how a nice idea was wasted on a forgettable project.



























